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Is the Reaper Scythe Not Coming Out Again

(Don't) Fear The Reaper: A Dark Knight Guide

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By SimonSes 2021-06-27 01:27:43

Homsar said: »

Can someone explain to me exactly what makes Apoc so useful?

https://www.bg-wiki.com/ffxi/Catastrophe

Past Homsar 2021-06-27 04:21:16

And so essentially Sanguine spamming but for DRK?

By SimonSes 2021-06-27 05:31:23

Yeah, but Cata is generally stronger, unless you are RDM with Crocea. Cata also can skillchain and add +x% JA haste. Its also physical. General idea is the same tho, you continue full curing yourself, while doing pretty skilful damage.

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Past Asura.Lunafreya 2021-06-27 12:06:23

3 step darkness (cata>reaper>cata) for skilful damage particularly at R15 while keeping your drain 3ed HP topped off is very powerful. And the JA haste Simon mentioned is especially good for LR downward.

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Past Fenrir.Skarwind 2021-06-27 12:42:08

Also a really great gimmick.

Cata as well ignores Shadows

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By Asura.Deathshero 2021-07-11 00:42:37

I've been looking and I see a lot of references to a spreadsheet but have not constitute a link. Tin can someone share that?

I've gathered a lot of gear and want to try to effigy out some sets with what I got.

By 1thenumber 2021-07-12 00:26:thirteen

Sylph.Brahmsz said: »

SimonSes said: »

With agwu scythe you should lose effectually 200hp with 9999hp. It was long time since I used Souleater and Blood Weapon tho and don't recollect how much HP you recover with Claret Weapon in conversation. Is information technology only how much you missing or it shows more?

It's an exchange of 24% HP per swing at 10K HP for a gain of +3,000 damage. I'thousand not certain why that's so hard to empathize.

I used Blood Weapon to maintain full HP and run across if the item description (Stalwart Soul+30) was doing annihilation.

6% HP saved doesn't make sense with a trait of 5% and an item description of "+30".

FYI, in the patch notes only now:
The issue with the item Agwu'due south Scythe wherein the attribute "Stalwart Soul"+30 was not functioning properly.

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By Sylph.Brahmsz 2021-07-12 02:07:43

1thenumber said: »

Sylph.Brahmsz said: »

SimonSes said: »

With agwu scythe you lot should lose around 200hp with 9999hp. It was long time since I used Souleater and Blood Weapon tho and don't remember how much HP you recover with Blood Weapon in chat. Is it merely how much y'all missing or information technology shows more than?

It'south an commutation of 24% HP per swing at 10K HP for a gain of +3,000 harm. I'one thousand not certain why that'southward so hard to sympathise.

I used Claret Weapon to maintain total HP and see if the item clarification (Stalwart Soul+thirty) was doing anything.

vi% HP saved doesn't brand sense with a trait of 5% and an item description of "+thirty".

FYI, in the patch notes merely now:
The event with the detail Agwu's Scythe wherein the attribute "Stalwart Soul"+30 was not functioning properly.

Yep, I filed a problems report not long after this postal service. I'yard content they at least took the report seriously and agreed they screwed something up... Will retest it again in a chip. Not really expecting much only I still desire to know what the clarification means.

By Sylph.Brahmsz 2021-07-12 03:17:xiii

Agwu's Scythe Test 2.0 (Postal service Update).

Previous examination results:

Sylph.Brahmsz said: »

nine,999 HP with Sublime Sushi returned 2,399 HP (HP+xl) with Claret Weapon up.

... 24% HP consumed for Souleater harm conversion of 30% HP.

New Test Results:
- nine,999 HP with Sublime Sushi returned 599 HP (HP+forty) with Claret Weapon upwardly.
- 6% HP consumed for Souleater impairment conversion of thirty% HP.


[+]

By Sithious 2021-07-14 eighteen:eighteen:49

Hello! I just recently came back to the game was hoping someone could propose me on whether or not I should keep or sell my Ratri Breastplate +i.

I purchased it in 2019 and quit playing shortly subsequently. I have been looking at builds and as far I saw I don't remember I take seen it used in any gear sets.

Is the Ignominy +3 amend than the Ratri +i? Or does Ratri come out ahead for scythe weapon skills and swapping to Discredit +3 for great sword?

I just experience like I wasted my gil on it and need to know if I endeavour and brand my gil back or actually utilize information technology. Thank you guys!

By Sylph.Brahmsz 2021-07-fourteen nineteen:47:50

Hi everyone,

Simply wanted to post my testing results with Crepuscular Scythe.

I did 4 tests (and sub tests) and repeated them to brand sure my results were equally correct as possible.

Test one:
Constitute Dread Spikes baseline of lx% of Max HP with 1,200 JP Gift.

Test 2:
Infidel Cuirass +one (which happens to ignore i,200 JP gift of 60%) for current cap of 77.5%.

Examination 3:
3a) Crepuscular Scythe by itself. Does it break current cap of 77.v%?
3b) Equip Crep. Scythe, and then put on another weapon (I chose Apoc.). Does the buff stay on?

Test four:
4a) Crep. Scythe & Heathen Cuirass together. Exercise they stack?
4b) What is the new Dread Spikes cap?

Target was Apex Pugil for niggling to no Magic Evasion and Magic Defence force Bonus. I had two HP values based mainly on if Heathen Cuirass was on or not. Non-Heathen = ii,384 (NH). Heathen = 2,283 (H).

Test 1: 60% Baseline with JP Souvenir. Yes.
Test 2: 77.5% Cap with Infidel on, which ignores 60% JP bonus. Yes.
Test 3a: Does Crep. Scythe interruption electric current cap of 77.v%? Yes. Cap with Crep. Scythe lone = 84.9%.
Exam 3b: Does Crep. Scythe boost remain later de-equipping. Aye.
Test 4a: Do Crep. Scythe & Pagan Cuirass stack? Yes!
Test 4b: What is the new Dread Spikes cap? 102.4%!

Things I'thou non sure how to solve for because I'thou bad at math:
How does the "Absorption +50%" factor into the current formula?
How does it interact with native 50%/60% caps?
How does information technology collaborate with Heathen's "Potency +35%"?

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By Bahamut.Justthetip 2021-07-14 xx:19:35

Sylph.Brahmsz said: »

Hi everyone,

Merely wanted to post my testing results with Crepuscular Scythe.

I did 4 tests (and sub tests) and repeated them to make sure my results were as correct every bit possible.

Test 1:
Establish Dread Spikes baseline of 60% of Max HP with ane,200 JP Souvenir.

Examination 2:
Heathen Cuirass +1 (which happens to ignore 1,200 JP gift of 60%) for current cap of 77.5%.

Test 3:
3a) Crepuscular Scythe by itself. Does it interruption current cap of 77.five%?
3b) Equip Crep. Scythe, then put on some other weapon (I chose Apoc.). Does the buff stay on?

Test 4:
4a) Crep. Scythe & Heathen Cuirass together. Practise they stack?
4b) What is the new Dread Spikes cap?

I had two HP values based mainly on if Heathen Cuirass was on or non. Non-Heathen = 2,384 (NH). Heathen = 2,283 (H).

Test 1: sixty% Baseline with JP Gift. Yes.
Test 2: 77.5% Cap with Pagan on, which ignores 60% JP bonus. Yep.
Test 3a: Does Crep. Scythe intermission current cap of 77.five%? Yes. Cap with Crep. Scythe alone = 84.ix%.
Test 3b: Does Crep. Scythe boost remain later de-equipping. Yes.
Examination 4a: Do Crep. Scythe & Heathen Cuirass stack? Yes!
Test 4b: What is the new Dread Spikes cap? 102.four%!

Things I'm not sure how to solve for because I'm bad at math:
How does the "Absorption +50%" factor into the current formula?
How does it interact with native 50%/60% caps?
How does it interact with Heathen's "Say-so +35%"?

Thats the only matter left nosotros gotta go tested really is the potency and how information technology works with it. These items stacking while both not equipped which will need testing a select mobs because of magic resist and what not. Dread spikes as we all know is however is all over the place when information technology comes to how much is taken.

By 1thenumber 2021-07-xiv 20:22:xiv

Sylph.Brahmsz said: »

Hi everyone,

Just wanted to post my testing results with Crepuscular Scythe.

I did 4 tests (and sub tests) and repeated them to make sure my results were equally correct every bit possible.

Test 1:
Establish Dread Spikes baseline of threescore% of Max HP with i,200 JP Souvenir.

Test 2:
Heathen Cuirass +ane (which happens to ignore 1,200 JP gift of 60%) for current cap of 77.5%.

Test three:
3a) Crepuscular Scythe by itself. Does information technology break current cap of 77.v%?
3b) Equip Crep. Scythe, and then put on some other weapon (I chose Apoc.). Does the vitrify stay on?

Test four:
4a) Crep. Scythe & Heathen Cuirass together. Do they stack?
4b) What is the new Dread Spikes cap?

I had two HP values based mainly on if Heathen Cuirass was on or non. Non-Pagan = 2,384 (NH). Infidel = 2,283 (H).

Test ane: 60% Baseline with JP Gift. Aye.
Test 2: 77.5% Cap with Pagan on, which ignores lx% JP bonus. Yes.
Test 3a: Does Crep. Scythe break electric current cap of 77.v%? Yeah. Cap with Crep. Scythe lonely = 84.ix%.
Test 3b: Does Crep. Scythe heave remain after de-equipping. Aye.
Test 4a: Exercise Crep. Scythe & Heathen Cuirass stack? Yeah!
Test 4b: What is the new Dread Spikes cap? 102.4%!

Things I'one thousand not sure how to solve for because I'm bad at math:
How does the "Assimilation +50%" factor into the current formula?
How does it interact with native 50%/60% caps?
How does it interact with Heathen'south "Potency +35%"?

Thanks for this and the the Agwu Scythe testing.

Maybe obvious question but want to be sure: Was the Crepescular Scythe equipped simply for Dread Spikes midcast, or was information technology equipped throughout the duration of the condition effect?

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By Asura.Geriond 2021-07-14 20:26:35

HP * 0.v * (1 + Heathen Bonus + Crepuscular Bonus) + JP Bonus.

HP * 0.5 * (ane + 0.35 + 0.5) + 0.ane = HP * 1.025

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By Sylph.Brahmsz 2021-07-xiv twenty:38:37

1thenumber said: »

Thanks for this and the the Agwu Scythe testing.

Mayhap obvious question just want to be sure: Was the Crepescular Scythe equipped just for Dread Spikes midcast, or was it equipped throughout the duration of the status effect?

You're welcome! Equipped earlier spell, and casted manually without swapping out.

Asura.Geriond said: »

HP * 0.5 * (1 + Pagan Bonus + Crepuscular Bonus) + JP Bonus.

HP * 0.v * (1 + 0.35 + 0.5) + 0.1 = HP * 1.025

Thanks Geriond! /bow

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By Sylph.Brahmsz 2021-07-xvi 01:eighteen:04

Crepuscular Scythe Testing continues. PT. ii

So by request, I tested Dread Spikes in a more "realistic" scenario where a detail mob would have resistance and the player wouldn't become the total benefit of HP absorption on spike.

I headed out to Woh Gates Apex Toads camp and ran the same 4 tests again. Apex Toads had a consistent -25% resistance to Dread Spikes.

I went DRK/State of war in guild to tank my defense and get bigger numbers quicker. Two sets of HP were as follows: Non-Pagan = 2,497 (NH). Heathen = 2,396 (H). Preliminary results showed a margin of error of 2 HP after each test. lol.

Test one) (NH)
Estimated Result: 1,123 HP absorbed. Bodily Result: 1,121.

Exam 2) (H)
Estimated Effect: 1,392 HP absorbed. Actual Issue: 1,390.

Examination three) (NH)
Estimated Consequence: ane,589 HP absorbed. Actual Issue: 1,587.

Test 4) (H)
Estimated Consequence: i,840 HP absorbed. Actual Result: 1,838.

So hopefully, the next (and last) exam will exist a theoretical build regarding nine,999 HP and 10K+ with HP% food to run across if Dread Spikes can break the HP Cap. Thank you! '-')/

P.Southward. The Vanilla Enchantment icon for the Not-Elemental Damage window is the same as the Fisherman'due south Feast. XD

[+]

By Sylph.Brahmsz 2021-07-16 08:01:02

Crepuscular Scythe Testing continues. PT. three

OK! Third and hopefully last test! Does Crepuscular Scythe + Heathen Cuirass break the HP Cap?

I headed out to Woh Gates Apex Toads/Pugil camp again.

So step past step:

ane. Summoned Monberaux (Healing and to avoid AoE), Koru-Moru (Healing & Haste II), Ulmia (Double Marches).

2. Pre-buffed Dark Seal+Nethervoid, engaged an Apex Pugil, waited for trust buffs, skillchained Darkness (Entropy ~> Cross reaper), and magic bursted Drain Three for 7,964 damage (overcapped for 9,999 HP in current TP set at ii,385 HP).

3. Pre-buffed Final Resort+Berserk for minimal Defense. Equipped my Dread Spikes set w/ Crepuscular Scythe (see below) and manually casted Dread Spikes. (Looking at my equipment menu in boondocks, swapping from my TP ready to Dread Spikes gear up puts me at 2,385/iv,598 HP)
ItemSet 380894

4. Pre-buffed Crimson Delirium and swapped to my Scarlet Delirium Ready with Apocalypse (run across below). (Swapping to this set in boondocks puts me at 2,385/3,958 HP) Defense afterwards Berserk and Concluding Resort (Terminal Resort Effect merited 5/v) = 463
ItemSet 380895

5. Pulled 3 Apex Pugils individually with Stun, Toxicant, and H2o I respectively.

vi. Watched the log and carefully added up the numbers. Please note:
If a mob does a Multi-Attack, the log won't show a Dread Spike absorption for the Mult-Attack hit. But it will STILL count towards the Dread Spikes HP Cap.

TL/DR: With nine,999 HP, Crep. Scythe and Heathen Cuirass, Dread Spikes absorbed 10,247 HP.

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By SimonSes 2021-07-xvi 08:25:36

Give thanks yous for test!

Yous Scarlet Delirium ready doesn't brand sense tho. The bonus to impairment is based on % HP y'all get harm for. If you double upwardly your max HP you will need to lose twice more than HP for the same event.

By Sylph.Brahmsz 2021-07-16 08:34:47

SimonSes said: »

Cheers for test!

Yous Scarlet Delirium set doesn't make sense tho. The bonus to damage is based on % HP you lot get impairment for. If you double up your max HP you will need to lose twice more than HP for the aforementioned consequence.

Uh... I think you lot misunderstood the purpose of me putting on my Scarlet Delirium Gear up. Information technology's 5/5 Ratri and other Physical/Impairment Taken + gear. The point of using that gear up was to take equally much damage as possible earlier the timer on Dread Spikes wore off.

Past SimonSes 2021-07-xvi 08:38:29

Sylph.Brahmsz said: »

SimonSes said: »

Thank you for test!

You Scarlet Delirium set doesn't brand sense tho. The bonus to damage is based on % HP you go damage for. If you double up your max HP you volition need to lose twice more HP for the same effect.

Uh... I think you lot misunderstood the purpose of me putting on my Carmine Delirium Set. Information technology's 5/v Ratri and other Concrete/Damage Taken + gear. The betoken of using that gear up was to take as much damage equally possible before the timer on Dread Spikes wore off.

Nah I complete empathise the purpose of this set in this test. I had no problem with your test at all. I simply hinted you that Scarlet Delirium set you (I presume) also apply for Crimson Delirium, since it's called that, doesn't make sense.

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Past Asura.Geriond 2021-07-sixteen 09:23:xiv

Yeah, putting on Ratri for Scarlet Delirium will often reduce the bonus you get as compared to getting hit in your normal set.

By aisukage 2021-07-16 09:51:15

instance on the head slot, 400+ HP lets say added onto a rough high terminate of 2800 HP, Now keep in heed i'chiliad using rough numbers for the example. That is roughly a thirteen% increase in Max HP while merely increasing the damage taken past seven%.

Now to testify these numbers using an case of chiliad harm hitting or 1070 for the 7% increased harm

((chiliad/2800)*100)/two = 17.8% increase in damage
((1070/3200)*100)/2 = 15.seven% increase in damage

And since Scarlet Delirium is based off Max HP as Simon explained it doesn't work out amend. in fact this was a decrease by 2%.

Now if you lot had 6K+ HP from a great Drain III proc then it's only a 6.half dozen or lower % increase in max HP and you would take a instance for using the set but even then information technology'due south barely any better than just using normal Ilvl gear without any DT on it at all.

So you're generally better off using just 0DT gear unless you want to calculate the HP you lot need to be at for each slice to actually benefit yous and and so make a rule in the LUA to cheque your HP also as the buff being active in a custom melee and idle set to equip the set appropriately

By SimonSes 2021-07-sixteen x:47:31

Use this prepare if y'all have big plenty balls :D

ItemSet 380900

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By Asura.Geriond 2021-07-16 11:12:17

I have ii Scarlet Delirum sets myself; ane is a simple "have off your visible armor", and one is a much more unsafe "put on DT+ gear". The first 1 gets a decent corporeality of use, just the second one is very dangerous and an unlucky double attack can often just kill you lot, so I become use out of it much more rarely.

Past Sylph.Brahmsz 2021-07-16 eleven:32:41

I'chiliad pretty exhausted then I'll keep it cursory.

I have two Crimson sets, much like Geriond mentioned. The prepare I posted is a high HP set when I'thousand near or @ 10K then the HP boost doesn't matter much.

I likewise used to use the Plastron ready for years, well before the Ratri set was released and generally it got me killed in iLVL content.

Circumvoluted back around, Crepuscular Scythe is gonna exist a great utility weapon for sure when information technology becomes more available for others to attain.

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By Asura.Geriond 2021-07-16 eleven:44:38

At 6k+ HP, a full on not-ilvl DT+ set is probably going to be the but thing that gets a decent SD in nigh all situations.

By Gryndrom 2021-07-19 03:02:01

SimonSes said: »

Utilise this set if you have large enough balls :D

ItemSet 380900

Hey, does the convert HP to MP gear actually work for the Scarlet Delirium calculations? Back in the Parade Gorget/Sorc ring days, they messed with a lot of HP pct calculations. HP+/HP- gear would work, but anything that "converted HP" worked differently.

If you lowered your HP through the convert gear, y'all'd even so get 100% if y'all did a <hpp> phone call, but the game would treat your unconverted base HP + the flat values on equipment as your actual base for some of formulas involving HPP.

I believe sure buffs like Diabolic Eye also had this interaction.

Side note, might be able to go slightly more than suicidal during the Bleed three SD set, with one of Rancorous curtain/band, Eluder's satchet, and AV's Minerva Ring

Edit: Though, yous'd have to get hit for 1250+ for Eluder'southward to starting time outperforming Tiphia. Lol

Past SimonSes 2021-07-19 05:12:38

Gryndrom said: »

Hey, does the convert HP to MP gear actually piece of work for the Scarlet Delirium calculations? Dorsum in the Parade Gorget/Sorc ring days, they messed with a lot of HP per centum calculations. HP+/HP- gear would work, just anything that "converted HP" worked differently.

If y'all lowered your HP through the convert gear, you'd still get 100% if you did a <hpp> call, but the game would treat your unconverted base HP + the flat values on equipment as your actual base for some of formulas involving HPP.

It'south a good question and the exam would exist really easy, and so possibly I will do it afterwards.

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